Adventuring Features

As the world gets exponentially more difficult the further we travel, crafting high quality equipment becomes a necessity. Will you make it to level 50? 60? Is that even possible? We've yet to find out.

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    Extreme Viewing Distance

    What will you find with 9,200 square kilometers laid out before you. The forest, the mountains, deep underground, choose your own path.

    • 48km visible in all directions including up and down
    • Encounters, biomes, and other points of interest visible long range
    • Special landmarks designed to encourage vertical travel

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    Distance Based Difficulty

    What is the farthest anyone can go?

    • Difficulty increases exponentially the further you travel, to no end
    • Level at your own pace simply by choosing when to travel deeper
    • Travel concentric to your starting point to stay in the same level
    • No maximum levels for resources, monsters, encounters, or anything else
    • No boundaries in any direction
    • A mix of hand-crafted and algorithmic content
    • Multiple procedural layers: world - biome - dungeon - room - desk, etc

  • 60km view from the game Solace Crafting

    Unlimited Everything

    As with most things in Solace Crafting, players, monsters, and encounters are without bounds and have no maximum level.

    • Try to level up as far you can in an increasingly difficult world
    • Most players will not make it to level 50, but some may go much further
    • Procedural algorithms randomize traps, mobs, rewards, and everything
    • Procedural monsters create more versatility, more danger
    • Experience requirements to level do not increase at higher levels

  • An adventuring encounter from the game Solace Crafting

    Procedural Encounters

    Grinding should not be the usual means of leveling, nor should repetitive gathering quests be. Encounters of various sizes and difficulties are generated endlessly throughout the world to offer you chances to level up regularly if that's what you're shooting to do.

    • Complete encounters for experience, recipes, resources, and achievements
    • Encounters scale and evolve through levels and biomes
    • Challenge tiered encounters for special rewards
    • Spot encounters from up to 60km away
    • Plot your journey to gather and complete biome based sets

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    Teleport Networks

    Never walk the same path twice by crafting a teleport network connecting everywhere you go.

    • Instantly shift between your home base and the front lines
    • Easily return to important locations whenever you need to
    • Connect to other dimensions (and eventually other worlds)
    • Build beacons visible from over 60km away to mark your progress

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    Future Goals

    These are features not yet fully implemented or not currently under development that we hope to add over time.

    • Endless dungeons and endless towers (not fully implemented)
    • Procedural Monster Classes (currently only distance and biome based)
    • Upgradable Dimension Crystals (teleporters), storage, auras, etc.
    • Underwater biome
    • Elemental planes, and other fantasy/sci-fi dimensions
    • Secret doors, skill based locks, and hidden areas