Crafting

Solace Crafting in an RPG birthed years ago from a desire to improve crafting in video games. Since then it has grown and evolved in many different directions, largely because player crafted items are no fun without lots of ways to use them. Still, a passion to remedy the distaste many gamers have for crafting systems in modern games remains at the heart of development.

( The features listed below are still under development and subject to change )

  • Different outcomes of the shortsword recipe from Solace Crafting

    Crafting Redesigned

    A recipe in Solace Crafting is but a template, redefining the term altogether. You design each unique item to fit your characters needs, quick and easy.

    • No mini-games, no loading bars, no chance based mechanics
    • Minimal ingredient crafting
    • Steadily expanding content
    • Every recipe has five possible rarities, with unlimited tiers and levels
    • Store resources on a globally accessible network

  • Set item enchanting of different item types from Solace Crafting

    Set Enchanting

    Set enchants allow us to customize our own sets rather than being forced to use an axe or a mace if that doesn't fit our character. They carry only minor restrictions, such as foot armor, or a one-handed weapon, letting you choose the type and category you prefer.

    • Discover or unlock class-based, biome specific, and many other types of sets
    • Set enchants are equally customizable by rarity, tier, and level

  • A harvesting skill in action from the crafting RPG Solace Crafting

    Harvesting Classes

    Harvesting should be more than just repetitive clicking and we're working hard to make the experience more involved.

    • Unlock and upgrade harvesting abilities
    • Customize and upgrade your tools
    • Summon town NPCs to help you locate rare resources

  • The responsive UI for player constructed building in Solace Crafting

    Player Buildings

    Some players only build if they have to, while others enjoy creating entire cities. Building a giant base is not a requirement, but having a place to rest and craft is very important. We want to make sure that both options are possible, and that neither of them feel like chores.

    • Use your keyboard for precise building placement
    • No fussy physics, no decay, no random destruction
    • Build teleporters to connect your bases across vast distances